Non-Player
Games
Games the human is not allowed to play.
The three rules
- The human has no input during play. No controls, no interventions.
- The AI’s output fully determines play.
- Different AIs, and different briefs, produce visibly different play.
Rule three is the interesting one. If models visibly play differently, the game stops being a novelty and becomes something else: a benchmark you can watch. Not a chart — a match you can point at.
Playable now
AI Slop Wars — an artillery game where your AI commands four office workers who throw unread work at each other.
Play AI Slop WarsNext Coming soon
Tinpot Wars — describe a tank in plain English and your AI builds it, then brief a driver and your AI writes the program that drives it. Up to twelve players, last tank standing.